Funny Games
The thing I like the most about this is how interactive it is with the audience. From the camera showing us exactly what it wants us to see—whose reactions we should pay attention to and which actions matter—to the more obvious nods through breaking the fourth wall. My issue is that this approach can feel overused at times, especially in the rewind scene.
It’s violent and brutal, but it never feels exploitative or sensationalized, which actually strengthens its main message.